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Canvas Animation and App Initialization

Learn to structure your JavaScript for animation programming on the canvas, and how to initialize canvas applications in order to place all of your JavaScript in the head section of the document to keep your documents logical and tidy. <!DOCTYPE html> <html> <head> <style> body{ margin:10px; background:#CCC; } #my_canvas{ background:#FFF; border:#000 1px solid; } </style> <script> function initCanvas(){ var ctx = document.getElementById('my_canvas').getContext('2d'); var cW = ctx.canvas.width, cH = ctx.canvas.height; var y = 0, x = 0; function animate(){ ctx.save(); ctx.clearRect(0, 0, cW, cH); // Draw here ctx.rotate(-.1); ctx.fillStyle = "magenta"; ctx.fillRect(0, y, 50, 50); ctx.rotate(.3); ctx.fillStyle = "blue"; ctx.fillRect(x, 0, 50, 50); y++; x++; ctx.restore(); } var animateInterval = setInterval(animate, 30); ctx.canvas.addEventListener('click', function(event) { clearInterval(animateInterval); }); } window.addEventListener('load', function(event) { initCanvas(); }); </script> </head> <body> <canvas id="my_canvas" width="500" height="300"></canvas> </body> </html>
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JavaScript Videos

Canvas Programming

2D Context Object and Rectangle MethodsFill and Stroke Styles Color Gradient PatternLine Styles for Lines and StrokesBuilding and Drawing PathsDrawing Images and VideosDrawing Text on CanvasRendering Shadows on CanvasCanvas Transformation EffectsPixel Manipulation on CanvasCompositing on the CanvasDynamic Centering and Alignment on the CanvasCanvas Animation and App InitializationObject Oriented Assets OOP on CanvasDetect Mouse Coordinates on CanvasAnimated Background Layers on Canvas TutorialKeyboard Control and MovementJSON Object Arrays and Loops on CanvasHit Detection Mouse Touch Over Object ArraysCollision Detection Hit Game EnemiesParticle Effect System Tutorial Snow Falling AnimationInteractive Canvas Imaging Applications JavaScript PHP TutorialCircular Progress Loader Canvas JavaScript Programming Tutorial